Ossific Diadem: roll a dice each time you allocate a wound or mortal wound to a friendly Deathrattle model within 12″ of the bearer – on a 6+ the wound is negated.Grave-sand Timeglass: useful for sniping away enemy heroes anywhere on the battlefield.Lord of Nagashizzar– add 1 attack for melee weapons of friendly Deathrattle units within 6″. Bane of the Living– re-roll wound rolls of 1 for the general for attacks against non-DEATH units.I won’t go through the full lists (buy the battletome for that). Grave Guard are battleline in a Grand Host army and Morghast are also battleline if you have Nagash as your general.įor each of the allegiances, I’m going to pick a few of my favourite command traits and artefacts. For units with a Wounds characteristic of 1 return 1 slain model to the unit for each wound that would have been healed. On a 5+ you can heal up to D3 wounds that have been allocated to it. Finally, in your hero phase, you may roll a dice for each friendly Grand Host Summonable unit on the battlefield. Also, any Morghast in the Grand Host get an extra Attack for all their melee weapons. With the Grand Host, Nagash can select three further spells from the Lores of the Dead. You may return a friendly Summonable unit that has been destroyed to the battlefield and set it up wholly within 9″ of that gravesite and more than 9″ away from enemy models – I suspect this won”t see much use as you still need to pay reinforcement points for the unit, but there may be some situations where this gets you out of a pinch. Command Ability– choose a gravesite within 9″ of the general.The Unquiet Dead – the Legions get beneficial terrain called gravesites (more on these later).Magic: All wizards know an extra spell from the Lores of the Dead.Deathless Minions– roll a dice each time you allocate a wound or mortal wound to a firendly DEATH unit within 6″ of your general or another friendly DEATH HERO.The Grand Host and the three Legions share two battle traits, an ability and a command ability: As you would expect, these are all tied to the theme of the army Allegiance AbilitiesĮach of the 6 allegiances have their own set of six command traits and six unique artifacts (unlike the Maggotkin of Nurgle or Disciples of Tzeentch books, there are no duplicate or shared command traits and artefacts). If you run Soulblight, you get more choice in that you can ally with Deadwalkers, Deathlords, Deathrattle, Deathmages, and Nighthaunt. Nighthaunt remain in General’s Handbook 2017.Įach of the Legions have Flesh-Eater Courts as their only ally. So you won’t see any Tomb Kings, Mournguls (who are relegated to Death Grand Alliance) and Flesh-Eaters who stay with their own battletome. The Legions only include models from the Battletome. You can run the Legions without their Mortarchs if you wish. In turn, the other Mortarchs must be the generals in their respective Legions (if you have them in the army) – no appointing a Necromancer or Wight King to deputise for them. If you take Nagash, you have to run the Grand Host, he can’t be chosen in any of the other Legions. Death Grand Alliance (the hodge podge / everything else).
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